AI Insights · Timothy · July 2024
Top 5 Cannabis Games in Latin America: Q2 2024 Performance
Explore the performance metrics of the top 5 cannabis-themed games in Latin America for Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the top 5 cannabis-themed mobile games in Latin America demonstrated varied performance across downloads, revenue, and weekly active users. Here's a detailed look at their trends based on data from Sensor Tower.
Hempire - Weed Growing Game experienced fluctuations in its revenue, starting at approximately $1.9K in early April and decreasing to around $921 by the end of June. Downloads showed a significant decline, beginning with 19K in the first week of April and dropping to just 782 by the last week of June. Weekly active users also followed a downward trend, falling from 48.6K at the start of the quarter to 19K in the final week.
Bud Farm: Idle Tycoon Game saw relatively stable revenue throughout the quarter, with a slight peak at $726 in early May and ending at $414 in the last week of June. Downloads peaked mid-April with 4.5K but dropped to single digits by June. Weekly active users started at 971, peaked at 2.4K mid-April, and eventually declined to 352 by the end of June.
Cheech and Chong Bud Farm had a notable increase in revenue, peaking at $555 in late April before tapering off to $229 by the end of June. Downloads remained relatively low, with a slight peak of 330 in early June. Weekly active users were stable, hovering around 1.6K throughout the quarter.
Weed Inc: Idle Tycoon generated consistent but modest revenue, ranging from $141 to $184 in April and ending at $173 in the last week of June. Downloads were minimal, peaking at 54 in late April and dropping to 19 by the end of the quarter. Weekly active users were also low, starting at 78 and falling to 10 by the end of June.
Weed Firm 2: Back To College showed a steady revenue trend, starting at $197 in early April and ending at $229 by the end of June. Downloads spiked in mid-April with 2.9K but remained under 124 for the rest of the quarter. Weekly active users saw a significant increase from 578 at the start to a peak of 3.7K in late April, before stabilizing around 720 by the end of June.
For more detailed insights and data, visit Sensor Tower.